Melee Weapons

MELEE WEAPONS

Name Type WA Conc. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source
MARTIAL ARTS / MELEE WEAPONS
Switchblade MEL +0 P C 1d6/2* - - - 1m 15 CP20
Club MEL +0 L C 1d6 - - - 1m 2 CP20
Knife MEL +0 P C 1d6* - - - Throw 1-20 CP20
Mystic Tech Spring Knife MEL +0 P C 1d6* - - ST 5m 125 Chr2
Spawnblade MEL +0 J P 1d6/1d6+4* - - ST 1m 450 Chr2
Brass Knuckles Punch +0 P C 1d6+2 - - - 1m 10 CP20
SPM-1 Battleglove Punch -2 N P 2d6/3d6 - - VR 1m 900 CP20
Kendachi Monoknife MEL +1 P P 2d6# - - VR 1m 200 CP20
Kendachi Monowhip MEL +0 J P 2d6# - - ST 1-3m 350 Chr2
IMI “Chainknife” MEL +0 J P 2d6+1* - - VR 1m 120 Chr2
Sword MEL +0 N C 2d6+2* - - - 1m 20-200 CP20
Axe MEL -1 N C 2d6+3* - - - 1m 20 CP20
Nunchaku MEL +0 L C 3d6 - - - 1m 15 CP20
Naginata MEL +0 N P 3d6* - - - 2m 100 CP20
Monowire MEL +0 P R 3d6# - - VR 1m 60/m Chr2
Sledgehammer MEL -1 N C 4d6 - - - 1m 20 CP20
Chainsaw MEL -3 N C 4d6* - - - 2m 80 CP20
Kendachi MonoNaginata MEL +0 N R 4d6# - - VR 2m 400 CP20
Kendachi MonoKatana MEL +1 N R 4d6# - - VR 1m 600 CP20
Kendachi Powersword MEL +0 L R 4d6 (Sx1/4, Hx1/2) - - ST 1m 860 Chr1
Kendachi Mono-Two MEL +1 J/N P/R 2d6#/4d6# - - VR 1m 650/700 Chr1

Notes:

  • * Blade AP – 1/2 soft armor, full penetrating damage.
  • # Monoblade AP – 1/3 soft armor, 2/3 hard armor, full penetrating damage.
  • @ AP round AP – 1/2 soft and hard armor, 1/2 penetrating damage.
  • ~ Arrow AP – 1/2 hard and soft armor, full penetrating damage.

Weapons

Melee Weapons

Edge of the Night SSveter SSveter