Grenades

GRENADES

Name Type WA Conc. Avail. Radius/Damage Rel. Range Cost Source
GRENADES
Std Frag HVY +0 P P 5m/7d6 VR Throw* 30 CP20
Std Incendiary$ HVY +0 P P 3m/4d6 VR Throw* 30 CP20
Std Stun# HY +0 P P 3m/-5 Stun VR Throw* 30 CP20
Std Dazzle@ HVY +0 P P 5m/Blind 4 turns VR Throw* 30 CP20
Std Sonic! +0 HVY P P 5m/Deaf 4 turns VR Throw* 30 CP20
Std Gas% +0 HVY P P 5×5m/Special VR Throw* 30 CP20
Biotech Motion Restraint EX +0 P P 1m/Special UR Throw* 60 Chr1
EMP Grenade EX +0 P R 10m/EMP Effect ST* Throw* 250 Chr1
Scatter Grenade HVY +0 P C 5m/Special VR Throw* 70 Chr2
Spraypaint Grenade HVY +0 P C 3m/Special (4m) ST Throw* 20 Chr2
Stench Bomb EX +0 P C 5×5m/Chemical VR Throw* 20 Chr2
GPz-78 Mini-Grenade HVY +0 P P 3m/1d6+3 VR Throw* 40 Chr1
Fen “Saucer Grenade” HVY +1 P P 15m/2d6+3 ST Throw* 65 Chr1
DCR HE/Smoke^ HVY -1 N P HE/Smoke VR 150m 50 Chr1
DCR HEAT^ HVY +0 N P HEAT ST 150m 100 Chr1

Notes

  • *= Also Available in rifle propelled version with a range of 100m, -3 WA.
  • ^= Rifle grenade requires muzzle adapter ($200).
  • $= Burns for 3 rounds flammables in 1m radius burn. Soft armors reduced 2 levels/hit.
  • #= Make Stun roll at -5
  • @= Blinded for 4 turns
  • != Deafened for 4 turns
  • %= See FNFF Gas table
Name Type WA Conc. Avail. Blast Radius/Damage Rel. Cost Source
Militech 25mm Pistol GRENADES
HEP (Cratering HVY +0 P P – / 5d6 VR 30 Chr2
- Damage is 1/2 real and 1/2 Stun; armor has no effect and is damaged 2 levels
Incendiary HVY +0 P P 1m/4-2-1d6 VR 30 Chr2
- 4d6 first turn, 2d6 2nd turn, 1d6 3rd turn; flammables in 1m radius burn. Soft armors reduced 2 levels/hit.
Offensive Frag HVY +0 P P 3m/5d6 VR 25 Chr2
- High-explosive fragmentation
Defensive Frag HVY +0 P P 3m/2d6+1 VR 20 Chr2
- Reduced explosive; safe for use in tight confines
Smoke/Tear Gas HVY +0 P P 3m/varies VR 15m Chr2
- See rules for clouds; tear gas causes difficuty breathing and irritates eyes and respiratory -2 REF, Smoke cannot be seen through.
Concussion HVY +0 P P 4m/3d6 VR 15m Chr
- 3d6 damage is stun only, armor protects at only 1/3 effectiveness
Flash Bomb HVY +0 P P 5m/-4REF/Aware VR 15 Chr2
1/2 Stun save per person with a -4 REF & Awareness for 5 turns

Pistol grenades are designed to be fired from pistol caliber weapons. Cannot be launched by less than 9mm, and 9mm through .45 will only have an extreme range of 30m. .357, 10mm+ rounds have an extreme range of 100m

Weapons

Grenades

Edge of the Night SSveter SSveter